Sharks Club · Hacksaw Gaming

Hacksaw Gaming Products and Subsidiaries: What the Group Owns

Written by Lucky BetMastermind, with help of ChatGPT.

Hacksaw Gaming's product catalogue, legal subsidiaries and OpenRGS studio network are three different maps. The Swedish-listed parent, Hacksaw AB (publ), owns operating companies that develop, license and distribute games. It also supplies infrastructure to independent studios and has taken equity stakes in selected developers. Neither a game appearing in its distribution network nor a studio using its platform proves that Hacksaw owns the studio or a casino offering the game.

The distinction matters for anyone examining the group's commercial reach, assets or control. The Hacksaw Gaming company overview covers the wider business; here we classify each relationship by legal status, disclosed percentage, source and date.

What belongs to Hacksaw Gaming and what does not?

Five relationship types are often collapsed into the word brand. They imply materially different rights and risks.

Relationship What the classification means Does it prove control? Hacksaw example
Subsidiary Group holds a controlling equity interest; the annual report identifies the reporting relationship Generally yes within the stated ownership structure Hacksaw Gaming Ltd; HGMT Ltd
Own product or intellectual property Group develops or supplies the product; it may hold relevant IP rights Product control does not prove separate corporate ownership of a customer In-house casino games and OpenRGS technology
Associate Equity holding with significant influence and a separate accounting treatment Not the same as majority control Kitsune Gaming Studios Ltd, 35% in 2025
Minority investment Hacksaw buys a non-controlling stake, percentage disclosed only if supported No automatic subsidiary status Jinx Gaming investment announced April 2026
Platform or operator partner Contractual relationship for development, distribution or hosting No ownership implied Zerplaay on OpenRGS; independent online casinos

Audited accounts provide stronger subsidiary evidence than marketing pages. A press release can establish an announced partnership or investment, but not every detail of legal control. A brand name need not be a separate company.

How the US subsidiary chain fits together

The IPO prospectus dated 16 June 2025, printed page 93, gives a more specific historical ownership hierarchy. It shows a route from the Swedish parent through Hacksaw Gaming Ltd in Malta to Hacksaw Gaming US LLC, and then to state-specific US companies. The prospectus is an earlier point-in-time structural source; it should not be presented as a fresh certified November 2026 chain without updated filings.

Historical level, 16 June 2025 Relationship in prospectus illustration
Hacksaw AB (Sweden) Parent of Hacksaw Gaming Ltd (Malta)
Hacksaw Gaming Ltd Parent in the illustrated route to Hacksaw Gaming US LLC
Hacksaw Gaming US LLC US intermediate company in the illustrated structure
Hacksaw Gaming PA / WV / MI / NJ LLCs State-specific legal companies below the US entity

This hierarchy helps explain corporate ownership, not which state has granted which product permission. A Pennsylvania company does not hold a licence in Michigan merely because both share an ultimate parent. Supplier licences, regulated activities and commercial go-lives need their own local records. Our Hacksaw markets and licences page handles that separate legal question.

Which games and technology products does Hacksaw supply?

At product level, Hacksaw develops its own casino content and also provides infrastructure through which other studios can release games. It is a B2B gaming technology company, not a casino brand that opens player accounts or offers direct gambling bonuses. The official games catalogue shows content categories, but category membership alone says little about a game's royalty terms, legal ownership or live availability in a particular country.

Product layer What is supplied Ownership or attribution boundary
In-house slots Proprietary casino game titles Hacksaw-developed content, distinct from an operator's casino brand
Scratch cards and instant-win products Other content formats within the supplier portfolio Product categories, not separate subsidiaries by default
Moneyplane crash game New crash-format vertical launched in Q3 2026 A product launch, not the acquisition of a casino operator
OpenRGS Remote Gaming Server technology and distribution for third-party developers Platform ownership does not mean ownership of every partner studio
Hacksaw Markets Announced 15 October 2026 B2B prediction-markets infrastructure Newly announced service line; not evidence of a UK or US retail exchange licence

The latest interim report gives a more useful measure than a promotional list of game names. During Q3 2026, Hacksaw released 19 in-house games and 26 games developed by third-party studios through OpenRGS. Those are release counts for July to September 2026, not revenue shares or numbers of legal companies. They show two sources of content entering the network, but the economics may differ between proprietary titles and studio-supplied games.

Hacksaw's business model relies on software distribution and contractual supplier remuneration rather than directly pocketing every player's stakes. That accounting distinction is examined in Hacksaw's business model and technology. Nor does a game being offered by a well-known casino establish that Hacksaw owns the casino. The player-facing operator remains an independent business unless there is separate equity evidence.

Why OpenRGS studios are not automatically subsidiaries

OpenRGS is a technology and distribution platform, not a corporate acquisition register. Independent developers can create games that appear in the Hacksaw ecosystem without surrendering their equity to the listed group. The platform may help with technical integration and access to operator relationships, while intellectual-property rights and commercial terms depend on individual agreements that are not fully public.

At 30 September 2026, the company reported 12 independent studios using OpenRGS and 399 released games on the broader platform. These dated operating figures are not interchangeable with the 14 legal companies in the FY2025 subsidiary table. They are also not evidence that each studio contributed equally to sales, that all games remained live in every market, or that a studio became consolidated merely by joining.

Zerplaay Games joined the OpenRGS partner network during Q3 2026, according to the company's interim announcement. On that evidence its relevant classification is independent platform partner, not “newly purchased Hacksaw subsidiary”. The same rule applies to other studios unless a separate purchase, controlling interest or consolidated accounting treatment is established.

The distinction becomes particularly important with Kitsune and Jinx, because their relationships go beyond ordinary technology distribution. Even there, investment does not automatically mean majority ownership. The proper test is the equity percentage and influence or control rights, supported by a dated corporate document, rather than the proximity of names in a game catalogue.

For due diligence, we would distinguish the developer named on a title, the platform distributing it, the legal owner of the studio, and the entity that recognises related supplier revenue. These can be four different things. Without contract-level disclosures, assigning a whole game's economic value to one group company would be speculative.

Kitsune and Jinx: investment does not equal control

Kitsune Gaming Studios Ltd is the clearest case where a specific stake and accounting classification can be verified. The FY2025 annual report says Hacksaw invested in a 35% ownership interest in August 2025. It accounts for Kitsune as an associate under the equity method. Kitsune, a UK company with company number 15909593, had already supplied games through OpenRGS. A 35% associate is not a wholly owned subsidiary; significant influence is different from legal control.

The report says the investment followed an existing OpenRGS relationship and refers to an opportunity to increase the stake over time. An option is not the same as an exercised purchase. We therefore use the audited 35% historical figure and do not assume a later increase without dated evidence. Nor should a Companies House person-with-significant-control entry for another holder be confused with Hacksaw's reported accounting ownership. Each register addresses a different aspect of control and may have a different update date.

Jinx Gaming follows a different path. It was already an OpenRGS partner; on 1 April 2026, Hacksaw announced that Hacksaw Ventures had become a minority shareholder in Jinx. The official announcement does not establish an exact percentage in the material reviewed. We will not invent a stake or describe Jinx as a 100%-owned subsidiary. A strategic investment may align development incentives without transferring control of the studio's entire business.

Entity Relationship supported by primary material Stake Evidence and date
Kitsune Gaming Studios Ltd OpenRGS partner and equity-method associate 35% FY2025 annual report; investment August 2025
Jinx Gaming OpenRGS collaborator and minority investment Not disclosed in cited announcement Hacksaw Ventures announcement, 1 April 2026
Zerplaay Games Independent OpenRGS studio partner No verified equity holding Q3 2026 interim report, published 3 November 2026

The rows represent different types of relationship, not a ranked list of “Hacksaw subsidiaries”. For the sequence of corporate transactions and the IPO, see Hacksaw Gaming history and acquisitions. Individual founders, the listed parent company's shareholders and executive leadership belong to Hacksaw ownership and management.

How to read a Hacksaw group map

A reliable map needs more than names and logos. Before assigning a company or product to the group, we ask five practical questions:

  1. What exactly is the entity? A registered company, a game, a product trade mark, a platform, an operator or a studio's trading name?
  2. What is the relationship? Direct subsidiary, indirect subsidiary, associate, minority investment or commercial partner?
  3. Is the percentage known? A disclosed 35% is different from “minority”; a partnership supplies no equity percentage at all.
  4. What date and perimeter apply? The FY2025 audited group table, June 2025 prospectus and Q3 2026 operating metrics describe different snapshots.
  5. What is the strongest evidence? Audited accounts and legal registers for ownership; dated company announcements for launches and investments; contract details only where actually disclosed.

This method also explains what a map cannot show. A studio may develop successful games and still remain independent. A wholly owned Maltese supplier may hold a specific B2B permission without being a UK consumer casino. An operator can feature Hacksaw games without belonging to Hacksaw's corporate family. Where the exact parent-subsidiary edge or a current ownership percentage is missing, the honest answer is that it remains unverified.

Our conclusion: Hacksaw combines a clearly documented wholly owned corporate core with a wider product and partner ecosystem. Its own games, OpenRGS technology, third-party studio releases, Kitsune's 35% associate interest and Jinx's undisclosed minority stake must be represented separately. Keeping those distinctions intact makes the corporate structure useful for research rather than merely impressive as a logo wall.

Documentary basis: Hacksaw AB Annual Report 2025, including the parent-company subsidiary table and associate note; IPO prospectus dated 16 June 2025, group diagram at printed page 93; Hacksaw Interim Report January to September 2026, published 3 November 2026; Hacksaw company announcements on Kitsune, Jinx, OpenRGS and Hacksaw Markets; published company-identity records.