Hacksaw Gaming's public-market milestone came on 25 June 2025, when shares in its Swedish parent, Hacksaw AB (publ), began trading on Nasdaq Stockholm under HACK. The business itself dates its foundation to 2018, following the Swedish company's legal formation in 2017. Its path to the exchange involved building a remote gaming server, releasing games, opening that technology to independent studios and reorganising ownership in a Maltese subsidiary.
An IPO is not a subsidiary buyout; a 35% investment is not a takeover; and an OpenRGS studio is not automatically owned. Our Hacksaw Gaming corporate overview explains today's group.
Hacksaw Gaming timeline: the key milestones
| Date | Event | What changed | Principal evidence |
|---|---|---|---|
| 27 October / 13 November 2017 | Hacksaw AB incorporated on 27 October and registered with the Swedish Companies Registration Office on 13 November | The listed Swedish parent existed before the commercial brand's stated launch | Hacksaw AB IPO prospectus, general company information |
| 2018 | Hacksaw business founded | Focus on developing a proprietary remote gaming server (RGS); initial Malta B2B approval | IPO prospectus, 16 June 2025 |
| 2019 | First scratch card on the RGS | Proprietary technology began supporting released game content | IPO prospectus |
| 2020 | First slot built on the RGS released | Expanded beyond the original scratch-card format | IPO prospectus |
| 2023 | OpenRGS launched | Independent developers could create and distribute games through the platform | IPO prospectus |
| 4 June 2025 | Intention to float announced | Hacksaw publicly set out its proposed IPO and Nasdaq Stockholm admission | Issuer IPO announcement |
| 10 June 2025 | Remaining minority shares in Hacksaw Gaming Ltd acquired | Maltese operating company became wholly owned, with consideration settled through a share-related structure | Audited 2025 annual report |
| 16 June 2025 | IPO prospectus and offer price published | Investors received offering terms ahead of trading | Approved prospectus and issuer announcement |
| 25 June 2025 | First trading day for HACK | Hacksaw AB became a publicly traded Swedish issuer | Nasdaq Stockholm listing records |
| August 2025 | 35% investment in Kitsune Gaming Studios Ltd | A partner studio became a minority-owned associate, not a wholly owned subsidiary | 2025 annual report, associate note |
| 1 April 2026 | Jinx Gaming minority investment announced | Hacksaw Ventures deepened an existing OpenRGS relationship; percentage was not disclosed | Hacksaw company release |
| 15 October 2026 | Hacksaw Markets announced | New B2B prediction-markets infrastructure, not an acquisition of a retail exchange | Hacksaw company release |
These milestones cannot all be classified as acquisitions.
Kitsune investment date: The audited 2025 annual report dates the 35% Kitsune investment to August 2025 in its associate-company note, although its annual highlights group the investment with fourth-quarter developments. This timeline follows the specific date in the financial note while acknowledging the difference in the issuer's presentation.
How Hacksaw started and its business evolved
Hacksaw's commercial founding date is 2018, according to the company's 2025 IPO prospectus. The same prospectus specifies that Hacksaw AB was incorporated on 27 October 2017 and registered with the Swedish Companies Registration Office on 13 November 2017. These are distinct legal milestones, neither of which should silently replace the business's 2018 founding date.
The original strategic premise was technological. In the prospectus, the company described older game-development systems as slow to integrate, less flexible across regulated markets and poorly suited to a changing mobile environment. That is the issuer's account of its original opportunity, not independent proof that every incumbent platform had those weaknesses.
The company concentrated first on its proprietary RGS. Its own historical table records the first scratch card built on that server in 2019, followed by the first slot built on the same platform in 2020. Some shorter profiles use 2019 loosely as the beginning of Hacksaw slots; that wording blurs distinct formats and is not supported by the prospectus milestone table.
The larger transformation arrived in 2023, when the company opened the RGS to third-party studios through OpenRGS. Hacksaw could now distribute both in-house content and games created by independent partners using shared technology. It was a change in the business model, not evidence that those studios had been purchased. The platform gave developers a route to an established B2B distribution network while leaving commercial and legal ownership questions to individual agreements. For that mechanism, see Hacksaw's business model.
Supplying licensed operators did not make Hacksaw the operator of their casinos.
Hacksaw's 2025 IPO: what happened and when
The Hacksaw Gaming IPO was a multi-stage process, not an event completed when a press release first mentioned it.
On 4 June 2025, Hacksaw AB announced its intention to conduct an initial public offering and seek admission of its shares to Nasdaq Stockholm. An intention announcement establishes the proposed transaction and the company's plans; it does not establish that trading has commenced.
On 16 June 2025, Hacksaw published its approved IPO prospectus and announced the offering price of SEK 77 per share. The Hacksaw Gaming IPO prospectus set out the business, relevant risks and offer mechanics. The offer was directed to eligible investors in specified jurisdictions, including a public offering across selected Nordic countries and an institutional component. A historical offering price is not today's HACK quotation.
The offering involved existing shares sold by existing shareholders: up to 43,478,293 shares initially, or 50 million including the over-allotment mechanism. These are gross sale quantities, not a cash capital injection into Hacksaw AB. Proceeds from secondary sales belong to selling holders, unlike proceeds from a new company issue.
Trading commenced on 25 June 2025. Nasdaq's published security information identifies the issuer as Hacksaw AB (publ), ticker HACK, and ISIN SE0025138357. Thus, “listed on 16 June” would be incorrect: that was the prospectus date. Similarly, the historical IPO valuation should not be presented as an up-to-date market capitalisation.
What the IPO changed and what it did not
Listing created a public market for parent shares and brought associated disclosure and governance requirements.
It did not transform Hacksaw into a casino operator, transfer all OpenRGS studios into group ownership, or mean that every euro associated with the offering went into the company's bank account. Nor did the first trading day itself determine whether future games would be commercially successful. Readers interested in the continuing ownership structure should consult Hacksaw leadership and ownership; live security data belongs on the separate Hacksaw shares and stock chart.
The IPO also arrived immediately after a significant different transaction: an internal ownership clean-up involving the Maltese operating company. Conflating the two overstates what the float itself achieved.
The Malta minority buyout before listing
On 10 June 2025, Hacksaw AB acquired the shares in Hacksaw Gaming Ltd, a Maltese subsidiary, that were still held by minority shareholders. The transaction made Hacksaw Gaming Ltd wholly owned by the Swedish parent. The exact date is stated in the 16 June 2025 IPO prospectus as well as the annual report's minority-change section.
The audited 2025 annual report describes the consideration through a promissory note that was shortly afterwards offset against a new issue of shares in Hacksaw AB. It reports a transaction value of SEK 3,015 million, equivalent to SEK 3.015 billion. That figure is a transaction value, not a claim that Hacksaw paid SEK 3.015 billion in cash from its bank account.
The mechanism is more informative than the headline amount:
- Minority shareholders held the remaining interest in the Maltese subsidiary.
- The Swedish parent acquired that interest and initially issued a promissory note as compensation.
- The note was then offset against a new parent-company share issue, changing the mix of direct ownership interests within the group.
- Following the transaction, the Maltese operating company was wholly owned by the listed parent.
The annual report records this as a transaction within existing control, with the relevant accounting treatment recognised through equity rather than generating fresh goodwill simply because the final minority interest changed hands. It should therefore not be narrated as the purchase of an entirely new external business, nor as an ordinary cash takeover at a price of billions of euros.
This buyout matters for interpreting historical shareholder percentages: former direct minority holders of the Maltese subsidiary received a different form of economic exposure through parent shares. A before-and-after comparison needs matching dates and share denominators. The detail belongs in the ownership analysis, while the historical point is that simplifying subsidiary ownership and listing parent shares were separate legal events occurring within weeks of one another.
Kitsune and Jinx: minority investments, not blanket takeovers
After the IPO, Hacksaw increasingly used investment relationships to strengthen its studio ecosystem. These arrangements need to be classified by the disclosed stake and control, not by promotional terms such as “partnership”, “joined the family” or “acquired”.
In August 2025, the group invested in 35% of Kitsune Gaming Studios Ltd, an OpenRGS partner. The audited 2025 report describes Kitsune as an associate and addresses the holding under equity-method accounting. That treatment is important: a substantial minority stake may provide strategic alignment and exposure to results without giving the same legal position as 100% ownership. It would be wrong to call Kitsune a wholly owned Hacksaw studio merely because it develops games on the platform.
A minority stake can deepen cooperation while leaving other shareholders involved; it does not prove future commercial returns.
In its investor-relations release dated 1 April 2026, Hacksaw announced that Hacksaw Ventures had invested in Jinx Gaming, already an OpenRGS partner studio. The announcement explicitly described Hacksaw as a minority shareholder and said the agreement contained an option to increase the stake later. It did not disclose the percentage of the initial holding or an acquisition price sufficient to infer control. Therefore, neither a 35% Jinx stake borrowed from the Kitsune deal nor a claim that Jinx was fully acquired would be justified.
Jinx used OpenRGS before the equity investment. An option to buy more shares does not mean that purchase has occurred.
| Transaction | Disclosed equity/control outcome | Consideration and accounting | Proper interpretation |
|---|---|---|---|
| Maltese minority buyout, June 2025 | Remaining minority interest acquired; Hacksaw Gaming Ltd became wholly owned | SEK 3.015bn transaction value; promissory note offset against parent shares; equity treatment | Internal ownership reorganisation, not a bank-funded external takeover |
| Kitsune, August 2025 | 35% minority investment; reported associate | Equity-method investment; do not invent current cash value | Strategic associate, not a subsidiary under full control |
| Jinx, April 2026 | Minority shareholding; precise percentage undisclosed; option to increase | Price and eventual further investment not established by announcement | Strategic minority investment, not an established takeover |
This is not a complete acquisition ledger. OpenRGS partners are not subsidiaries by default; see Hacksaw brands and subsidiaries.
Expansion after the IPO
Hacksaw's 15 October 2026 announcement of Hacksaw Markets illustrates another growth category: a product and infrastructure expansion rather than an equity acquisition. The company described a B2B prediction-markets platform intended to help operators offer that format using existing technology and distribution relationships.
The announcement also referred to an extension of the relevant Malta Gaming Authority B2B authorisation to include Type 3 gaming services. That does not imply an unrestricted consumer exchange owned and operated by Hacksaw in every country. Authorisation, the permitted service and local operator obligations still need to be distinguished.
In our interpretation, Hacksaw seeks further uses for its platform, although adoption and profitability remain unproven.
What the milestones actually changed
The pattern in Hacksaw's history becomes clearer when the milestones are grouped by what changed economically:
| Type of milestone | Example | Business or legal effect | What remains to assess |
|---|---|---|---|
| Product creation | 2019 scratch card; 2020 RGS slot | More content formats on proprietary technology | Product demand, durability and returns |
| Platform opening | OpenRGS, 2023 | Third parties could develop and distribute through Hacksaw's system | Partner economics and quality control |
| Internal equity change | Malta buyout, June 2025 | Removed the subsidiary's remaining minority ownership | Parent share dilution and ownership after settlement |
| Public-market event | Nasdaq Stockholm trading, 25 June 2025 | Shares in Swedish parent became publicly tradable | Governance, valuation and future capital allocation |
| Associate/minority investment | Kitsune and Jinx, 2025 to 26 | Capital exposure to selected studio partners | Control rights, returns and subsequent stake changes |
| Product adjacency | Hacksaw Markets, October 2026 | Expanded B2B platform proposition | Regulatory scope, adoption and realised earnings |
In our assessment, the most important structural shift was not simply the IPO. Hacksaw moved from making content on a proprietary server towards supporting outside studios and selectively investing in some of them. The float gave that corporate structure a public-market wrapper; it did not create the commercial ecosystem from scratch.
Equally, the reported transaction values and ownership stakes cannot be assembled into a speculative total for “all Hacksaw acquisitions”. The Malta transaction was a change within an already controlled group, Kitsune was a disclosed associate, Jinx a minority investment with limited financial disclosure, and OpenRGS partnerships generally have no implied equity stake. The absence of a disclosed cash price is a limit of public evidence, not evidence of zero consideration.
My assessment
Hacksaw Gaming's history is a sequence of different milestones: legal formation in 2017, business foundation in 2018, proprietary-game releases, OpenRGS in 2023, the Maltese minority buyout and Nasdaq Stockholm IPO in June 2025, then selective investments and new B2B products. The dates and transaction categories matter more than a generic claim that the company “expanded through acquisitions”.
The defensible conclusion is that Hacksaw built a technology and distribution business, subsequently simplified ownership and entered public markets, while retaining a mix of wholly owned operations and independent commercial or minority-owned partners. Whether the strategy creates additional value must be tested in subsequent disclosures, not assumed from an IPO headline or a partnership announcement.
Documentary sources reviewed: Hacksaw AB IPO prospectus (16 June 2025); Nasdaq Stockholm listing notice (June 2025); audited Hacksaw AB Annual Report 2025, including the Maltese minority transaction and associate holdings; Hacksaw corporate announcements on Jinx Gaming (1 April 2026) and Hacksaw Markets (15 October 2026).
